RogueJackRogueJack

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Recent Movie Reviews


Metal Gear Funnies Metal Gear Funnies

Rated 0.5 / 5 stars July 8, 2008

Why is this frontpaged!?

Quite honestly, one of the most horrible collaboration animations I've ever seen. I was promised by the front page description that I would "shit my pants", but instead found myself skipping through the more tedious animations.

A lot of the animations were drawn well and about 5 elicited a chuckle for originality. But cock, poop, and vagina jokes does not a good presentation make. There were a number of Metal Gear jokes I could think of off the top of my head that I was expecting to hear (most of which would have been funnier), but instead I was treated to what could only be considered one of the most off-hand attempts at drowning viewers in a deluge of lowbrow humor. Simply put:

Animation: Decent, often times disregarded for poor comic effect.
Sound: Jesus christ, quit swallowing your fucking microphones.
Content: A few were funny, most were not.
Originality: This collaboration had potential for it, but it failed. Miserably.

Quite honestly, had I seen this in the portal, I would have voted it down in hopes of getting it blammed. Tom fails doubly for putting it on the mainpage.

This submission is a waste of your time. Do not watch it.



hot ham water 1 hot ham water 1

Rated 4 / 5 stars October 18, 2006

Heh...

"Hot ham water?" Someone's been watching "Arrested Development."

Good job.


McBean responds:

they certainly have!


The Chicken or the egg! The Chicken or the egg!

Rated 3 / 5 stars February 12, 2006

Either way...

This short was funny... for the first 10 seconds. Then you threw in a political agenda and I stopped caring. I'm glad you guys have nothing better to do with your time than sit about, making thinly-veiled jabs at the American Presidency. I don't even care which side it's for... it just wasn't necessary and it ruined the short a fair amount.


whataboffin responds:

No political agenda really just Bush jokes are funny.

Recent Game Reviews


Palisade Guardian Palisade Guardian

Rated 2 / 5 stars June 27, 2009

Buggy...

Sad to say this, but the arrows don't work for me either. I bought new weapons but I can't use them.

Also, after I lost the game because I couldn't use the new weapons, I hit "retry" and found most of the main menu options stuck on the gameplay screen arbitrarily. Can't click them. They just obscure.



Star Beacons Star Beacons

Rated 3 / 5 stars June 27, 2009

So...

Peggle, right?

Decent enough carbon-copy. My biggest is issues are slow-down framerate issues (I have a top-line computer), and the fact that the ice bumpers tend to dampen inertia, which gives some very odd physics results.



Incend Incend

Rated 3 / 5 stars June 24, 2009

Inconsistent, but decent...

I want to start out by saying that this game is rather interesting and unique. I love the premise, and it gets some points for that.

Having that said, I want to discuss the control scheme. The mechanics of the game are solid, but the control scheme itself is incredibly fickle. The mouse lines that are drawn are affected by the camera movement. Often, when drawing a line to take cover behind a pillar, I found myself taking cover on the side of the pillar facing the enemy, who would proceed to shoot me into oblivion.

Same thing with the Dash mechanic. Awesome idea, but often when I would draw a Dash line, my character would simply just move in that direction, instead of using Dash, and I would get shot to death. It was probably a mistake to place special functions on the mouse controls when the mouse is also used for movement. Instead of having tight controls, the combination of camera movement and fickle design mechanics ends up creating a very hit-and-miss system of gameplay. This tends to be the issue with most Nintendo Wii and DS games.

Lastly, I wanted to address one more thing... Damage recoil. For the love of God and all that is holy, please remove damage recoil. Every time the character in this game gets shot, he spends 1 full second recoiling in pain, which is more than enough time for the enemy to pop you a few more times, thereby restarting the recoil animation. What this means is almost instant death, every time the enemy gets off even 1 shot. It's frustrating and it hurts the replayability of your game.

Otherwise, I thoroughly enjoyed it. The graphics are nice and stylized. The story is pretty decent, and the sound is good quality, although VERY loud (I had to turn it off).


People find this review helpful!
VGames responds:

Thanks for the lengthy review RogueJack. I take it that you wanted a disconnect between gestures and movement with the mouse. We actually ran into this topic during development, but stuck with the current system because we thought it was more suited for this type of gameplay. As for the damage recoil, you can actually hold down the fire button and it will get "queued" to suppress the enemy or even out right kill him. We know these sort of things should be told to the player, and we'll definitely make it easier to understand in our next game.